crown_of_antlers: A deer from LOTRO (LOTRO Deer)
I created some LOTRO fan art, starring Andranel my Lore Master. I gave him the hair I wish the characters could have in the game.

crown_of_antlers: (DeMordrey Raven)
Over the weekend I added a fancy clothing store to Crow's Rock Castle. The store sells cloaks, cavalier hats, frock-coats and satin gowns, plus some "broaches" which can be used on the clothes to add points to charisma and persuasion skills. I also added the "Tailoring" dummies that were added by Project Q which allows the player to change the colors and styles of their clothing and cloaks. My Princess character wasted a good bit of time trying on fancy dresses and formal cloaks before settling on an outfit which suited her.Read more... )
crown_of_antlers: (DeMordrey Raven)
Have I mentioned how much I love the NPC Activities scripts? Silly question; I've frequently mentioned how much I love this versatile system for setting up my NPCs.

Now that Crow's Rock Castle is feeling like a populated city, I've been adding some details to the waypoints used by the NPCs to create the illusion that they really do have lives of their own that go on when the player isn't around.

In my previous entry I included a screenshot of a wife of one of the guards working in her tiny garden. I gave the couple a daughter who wanders around nearby during the day. Her father is on duty near the merchant stalls, and occasionally this little girl - who is carrying a loved and worn out ragdoll - goes over to say hello to her father. cut for screenshots )
crown_of_antlers: (DeMordrey Raven)
The town isn't yet as populated as I would like, but it's getting there and is no longer just a group of buildings surrounded by a tall stone wall. Read more... )

On another note entirely, I am beyond sick of dealing with this sinus infection. My head always feels like it's being squeezed and my ears keep popping. I can't remember ever having an early spring cold that feels as bad as the one I've been dealing with this year.
crown_of_antlers: (DeMordrey Raven)
Although it's been over a month since I added Crow's Rock Castle to the Ancaria module, I'm afraid I haven't gotten much done with it due to other things I've been working on. Not to mention this annoying sinus infection that refuses to go away and has been hanging on for around three weeks. In spite of these distractions, I managed to get a couple of ambient details in place that gives an idea of what Crow's Rock will be like when it's done.Read more... )
crown_of_antlers: (Harmony - Palomino Horse)
Although I wasn't going to bother, I decided at almost the last minute to get the Steed of Ethuil, which is last year's LOTRO spring festival steed. It's a bit too festive for normal adventuring, but perfect for attending concerts and festivals.

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crown_of_antlers: (Harmony - Palomino Horse)
Although it's not a palomino, I think the Prized Algraig Steed works well with Glorawenn.



At the moment Glorawenn's off-hand weapon is a dagger that is enchanted to give off a blue glow when she's near orc-kind. Shortly after getting this horse, she happened to ride past an area where half-orcs were lurking and the steed's white mane began to glow blue. It took a few minutes for me to remember the enchantment on the dagger and realized that the horse's mane was reflecting the dagger's enchantment. So for a moment I wondered, "why is this horse's mane turning blue?"
crown_of_antlers: A deer from LOTRO (LOTRO Deer)
Cross-posted from [personal profile] frost_hart

Today I added this image to my Zazzle and Cafe Press shops; my painting of a Trumpeter Swan.

Cut for large images: Read more... )
crown_of_antlers: A deer from LOTRO (LOTRO Deer)
Now this is a crown of antlers.

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And speaking of antlers, we're getting deer cosmetic pets in the near future. One is normal sienna colored doe, the other is a white stag (which of course is my trademark for my line of artwork). With this update LOTRO will be giving me everything I've wanted in a game. It looks like my crying and begging to the developers to give us deer has paid off. ;)
crown_of_antlers: (DeMordrey Raven)
Now that Faeries Crossing is finished I can move on to a new area. Although there are other villages in the Mascarell barony, I'm keeping the path of the module's main quest as the priority and have moved on to the next step of the main quest's journey; Crows Rock Castle, the capital of the DeMordrey barony.

This is a toolset view of the area. Admittedly it doesn't look that large or impressive in this image, but when I checked it in the game I was pleased to see that it gave the feel of a crowded, sprawling town.



The area as well as the quest events are going to take some time to complete. The town needs details such as lampposts, NPCs, and merchant stalls. As for the quest conversations and scripting, they are going to require some careful planning because at this point the questline can branch in different directions depending on whether the player character is a prince, princess, or commoner adventurer. Baron DeMordrey's conversation file will have a variable system which will be similar to the conversations of the henchmen that appear in the Shadows of Undretide and Hordes of the Underdark. For example, if the player is a princess character and she behaves like a vulgar tramp, the Baron's "like" variables will go down and he will respond accordingly.

I'm sure that the Script Generator and I will frequently be working together throughout the process of building this section of Ancaria.
crown_of_antlers: (Mascarell Deer)
Now that the Ronins quest is all finished and working, I've moved on to recreating the fourth quest that players can find when adventuring in the Faeries Crossing area. This quest is a bit more complex than the others and is one of the few in my module that requires its own unique script Cut for image and length )
crown_of_antlers: (DeMordrey Raven)
Two out of Faeries Crossings' five quests are now completely finished, so now it's on to number three; "Ronin".

At the time the module's story is taking place, soldiers from all three baronies are deserting their posts. Some are becoming mercenaries for the Sakaara cult. Others are simply becoming thugs and attacking travelers. In Sacred, the soldiers who deserted from the DeMordrey barony are called the "DeMordrey Ronins".

When playing Sacred, players start seeing the ronins as they travel north from Porto Vallum to Faeries Crossing. Within the village, the Mascarell commander who has been assigned to Faeries Crossing asks the player to go north across the river bridge and defeat a large gang of ronins which are about to cross the bridge and attack the commoners. And that is how this quest has been recreated in my module. Cut for image and length )
crown_of_antlers: (Mascarell Deer)
I managed to get the full conversation needed for the "Runaway Mules" quest done, so now it's on to the next quest for the village of Faeries Crossing. One of the reasons I'm able to set these quests up quickly is because I use Vuldrick's Universal Quest system. This system consists of about eight reusable scripts which can be used for any event which is needed for a quest. Through the use of variables that are placed on NPCs, monsters, triggers, and objects, these scripts can be used to spawn quest-related monsters, advance the quest's stage, give rewards, give objects, take objects, and have the conversation starting conditionals and actions-taken scripts fire. So far I've built nearly forty quests, all using these eight scripts. When each quest has no need for its own set of scripts, this goes a long way toward keeping the module from expanding to an unmanageable size.
Cut for image and length )
crown_of_antlers: (Mascarell Deer)
Earlier this week I finished a thorough test of the areas that have been built in my Heart of Ancaria module. Since I only had a couple of hours each day to devote to testing, it took a little over two weeks to get through everything, but once I reached the end of the areas and quest-lines that had been built I had a good idea of the level range that the next areas and quests would need to be. So today I started working on the quests that take place in the village of Faeries Crossing, which is in the Mascarell barony.Cut for length and image )
crown_of_antlers: A deer from LOTRO (Bugler Elk)
The search for new image hosting is really getting annoying. For the past few weeks TinyPic seemed to serve its purpose, but now any time I try to upload an image I get "Upload failed. Cannot process image".

The images are the correct format. They are an acceptable size. I am not out of room on my account. What doesn't help is that the site doesn't seem to have a forum or any other way of finding out if this is a site-wide problem and if they are aware of it. I guess I should try out Imgur and see if it works any better.

What I really hate about Imgur and TinyPic is they have the tiresome "like" options. I'm not interested in having my artwork and gaming screenshots in a popularity contest. I just want a place to upload them so I can display them in my blogs. That doesn't seem like too much to ask for, does it?

Edited to add: Based on the recent [site community profile] dw_maintenance entry, Dreamwidth is about have image hosting. This is wonderful news.
crown_of_antlers: A deer from LOTRO (LOTRO Deer)
Being a person who likes snow and cold weather, I quite liked this zone.

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crown_of_antlers: (Purple Dragon)
[Brought over from Live Journal]

The game world in my module now covers a lot more ground. It's now possible to travel from Porto Vallum all the way up to Crow's Rock Castle. This map of Ancaria gives an idea of just how much of a journey it is. Cut for length and images )
crown_of_antlers: (Purple Dragon)
[Brought over from Live Journal]

While working on the module the plan was to only have three henchmen since Adelina, Alexandria, and Ronas had all the aspects covered that the player-character might lack (picking locks and disarming traps, a tank, and a buffer/healer), but an idea I had for a henchmen when I was working on the CEP version of the module kept nagging at me. Plus, when I was play-testing the Bellevue region I noticed that when the player is female, Ronas the dwarf is the only male in the party. Ronas might have liked that, but it felt off-balance to me.

cut for length and image )
crown_of_antlers: (Purple Dragon)
The rogue henchman in the Ancaria module is Adelina. She uses the same long hair that I like to use on my character, but has a different face. She is inspired by the Adelina character in Sacred whom the player rescues in the wilderness from a small pack of rabid wolves.
cut for images )
crown_of_antlers: (Purple Dragon)
[Brought over from Live Journal]

No, this entry is not referring to Yagrum Bagarn from Morrowind (who was actually a Dwemer, a race of elves, rather than an actual dwarf).

cut for length and images )