Not long ago I stared a secondary game, one with a single human character, in Appaloosa Plains. When setting up the game I installed all of the "Personality" mods that work with Nraas Story Progression. I guess when I read that the add-ons add "personalities" I was thinking of Traits, but what those mods do is create factions and assign leadership of the factions to a Sim within the world. And with all of them installed, the world really started popping with stories and made Appaloosa Plains feel even more alive. Hence the reason for my mention of Restartitis in this post's title. Seeing how lively the mods made Appaloosa plains makes me want to load my first save for Dragon Valley (New Ascadia) and have that world start over with the NRaas stories playing out in it.
A nice thing about the Story Progression settings is that you can make adjustments to allow households that you've added to the world to take part in these stories or keep them out of it.
Anyway, to the more simple secondary game I have going in Appaloosa Plains.
Gloria Woods is indeed "Aeronwen with blue eyes and without elf ears", and favors the color blue rather than lavender. She arrived in Appaloosa Plains with her horse, cat, and dog, all of which have "palomino pinto" colored coats.

In Aeronwen's game I gave her and Neldor a large "inheritance" so they could buy the already built hobby farm on the largest and nicest of Dragon Valley's lots. With Gloria, she is just using the default amount of money that the game gave her when she arrived. She was able to buy the largest lot that's south of the main town and used the remainder of her funds to set up a small camp in the northwestern corner of her property. She will build a hobby farm gradually as she earns enough money to do so.

At this time her camp consists of a tent, outhouse, and a small shed. One side of the shed contains a stall for her horse Faith. The other part contains a small galley type kitchen, a tiny chest of drawers, and her artists easel. This is also where she has placed her pets' food dishes, bed, toys, and scratching post (the cat's litter box is outside near the horse stall). There is a dog house as well as a couple of bales of hay along the side of the shed.


Along with the Woods family, I added a few other custom households to the world as people that Gloria could possibly be friends with. One is Allison Flowers, who was made using Alandis as a base (so again, I changed her ears to rounded rather than pointed and made her features a little less elvish). Along with a standard sized golden poodle, I gave Allison this beautiful buckskin Appaloosa mare: Star Queen.
Down the road from Gloria's lot I added a male Native American with a wolf/husky type dog and a slate gray mustang named Cloud. Finally, right across the road from the Woods lot is a fellow who strongly resembles a young Robin Zander (Yeah I did that, and I'm not sorry. LOL).
After Gloria got settled into her camp I had her go to the library to read some skill books on Cooking, Gardening, and Handiness (so she can make repairs around the farm herself rather than calling a repairman). While she was reading I noticed her across-the-road neighbor was downstairs reading as well. It was temping to have her go down and introduce herself, but the character had no reason for doing so. Since they haven't seen each other around their homes they don't know that they're neighbors. Ah well, they'll likely see each other and get to say "hi neighbor" one of the times they are each out at the mailboxes.

So, I'm not done with my "Elder Scrolls in the Sims" game (though as I said, I might go back to the first day of it to enjoy the full Story Progression stories) but the Appaloosa Plains game is for when I want a more simple set up, playing a household with just one Sim and her pets. I think it will be fun to gradually build this farm from the ground up.
The first step is this simple camp. Step Two is to build fences along the property lines. After that Gloria will start building the main house. And when she has time to relax she can sit back and enjoy the eye candy who lives across the road. ;)
A nice thing about the Story Progression settings is that you can make adjustments to allow households that you've added to the world to take part in these stories or keep them out of it.
Anyway, to the more simple secondary game I have going in Appaloosa Plains.
Gloria Woods is indeed "Aeronwen with blue eyes and without elf ears", and favors the color blue rather than lavender. She arrived in Appaloosa Plains with her horse, cat, and dog, all of which have "palomino pinto" colored coats.

In Aeronwen's game I gave her and Neldor a large "inheritance" so they could buy the already built hobby farm on the largest and nicest of Dragon Valley's lots. With Gloria, she is just using the default amount of money that the game gave her when she arrived. She was able to buy the largest lot that's south of the main town and used the remainder of her funds to set up a small camp in the northwestern corner of her property. She will build a hobby farm gradually as she earns enough money to do so.

At this time her camp consists of a tent, outhouse, and a small shed. One side of the shed contains a stall for her horse Faith. The other part contains a small galley type kitchen, a tiny chest of drawers, and her artists easel. This is also where she has placed her pets' food dishes, bed, toys, and scratching post (the cat's litter box is outside near the horse stall). There is a dog house as well as a couple of bales of hay along the side of the shed.


Along with the Woods family, I added a few other custom households to the world as people that Gloria could possibly be friends with. One is Allison Flowers, who was made using Alandis as a base (so again, I changed her ears to rounded rather than pointed and made her features a little less elvish). Along with a standard sized golden poodle, I gave Allison this beautiful buckskin Appaloosa mare: Star Queen.
Down the road from Gloria's lot I added a male Native American with a wolf/husky type dog and a slate gray mustang named Cloud. Finally, right across the road from the Woods lot is a fellow who strongly resembles a young Robin Zander (Yeah I did that, and I'm not sorry. LOL).
After Gloria got settled into her camp I had her go to the library to read some skill books on Cooking, Gardening, and Handiness (so she can make repairs around the farm herself rather than calling a repairman). While she was reading I noticed her across-the-road neighbor was downstairs reading as well. It was temping to have her go down and introduce herself, but the character had no reason for doing so. Since they haven't seen each other around their homes they don't know that they're neighbors. Ah well, they'll likely see each other and get to say "hi neighbor" one of the times they are each out at the mailboxes.

So, I'm not done with my "Elder Scrolls in the Sims" game (though as I said, I might go back to the first day of it to enjoy the full Story Progression stories) but the Appaloosa Plains game is for when I want a more simple set up, playing a household with just one Sim and her pets. I think it will be fun to gradually build this farm from the ground up.
The first step is this simple camp. Step Two is to build fences along the property lines. After that Gloria will start building the main house. And when she has time to relax she can sit back and enjoy the eye candy who lives across the road. ;)
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Date: 2024-01-05 06:47 pm (UTC)From:That Star Queen link isn't linking. n/m found her!
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Date: 2024-01-05 08:12 pm (UTC)From:On editing the post I see I had one letter off in the coding. Fixed now. She is such a striking horse that I've been able to see her and her riding moving around in the world from far off. In fact, since the NRaas Master Controller mod makes it easy to take any Sim back into the Create a Sim window, I was thinking of changing Thorinor and Sarasvati's Black Horse into the Star Queen version. Then they would have two buckskins but they would not be identical.
What personality mods are there?
They are all here beneath the download page for the main Story Progression mod.
The list is:
Cops and Robbers
Fairies and Werewolves
Lovers
Meanies
Vampires and Slayers
Extra (has scenarios that don't fit into the other mods).
It's a bit hard to explain, but the mod assigns those roles to the Sims who are already in the world (and those you add if you allow it). So some Sims become thieves. One becomes like a "Robin Hood" who gives the money he steals the poor. There's the Kingpin role which causes a Sim to start a protection racket, and then there's another faction who tries to take the Kingpin down.
You're made aware of these activities by notices that come up in the upper right hand corner of the screen. So while Gloria is quietly working on her lot to build her farm, those amusing notices come up about what the rest of the neighborhood is doing. When someone gets fired you hear about it. When someone gets into a brawl with another Sim (I'm looking at you, Master Neloth), word quickly gets around. Other amusing notices are when the game informs you that one of the local older ladies paid a large sum of money to the town gigolo for his "services".
Basically...it's like giving the world its own Vvardenfell Tattler.
As soon as I saw how these mods overhauled Appaloosa Plains and brought the place to life I wanted to see what they would do with my Elder Scrolls themed game. So when I'm ready to take a break from my secondary game, I'll go back to Dragon Valley and see how much these mods tattle on Neloth, Gilvoth and Morgana when they're out causing trouble.
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Date: 2024-01-05 08:19 pm (UTC)From:Thank you. I had downloaded all of that earlier but didn't know how it worked.
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Date: 2024-01-05 08:40 pm (UTC)From:no subject
Date: 2024-01-05 09:15 pm (UTC)From:no subject
Date: 2024-01-05 10:46 pm (UTC)From:no subject
Date: 2024-01-05 10:59 pm (UTC)From:no subject
Date: 2024-01-05 11:27 pm (UTC)From:And at the bottom of the notification, it says, "Neloth/Gilvoth was heard to say, 'Always leave them wanting more!'"
Yep, don't want to be eating or drinking while playing.
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Date: 2024-01-05 11:43 pm (UTC)From:Plot bunny: Gilvoth becomes a gigolo. Then his next Aldyne concert, he sings "I'm just a gigolo." Or he has a vivid dream that he is pimped out by Corella.
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Date: 2024-01-06 12:27 am (UTC)From:Another role is that of a hard core businessman (I forget the exact title), but occasionally messages come up that the Sim who was given that role has been buying up businesses all over town. The Sim was quoted to have said, "Money! Money! I won't stop until it's all mine!"
Yep, that role is begging to be filled by Crassius and Odros.
Other roles the game assigns is Town Tart and Town Loon. I wonder which role Morgana will end up with.
I'm going to try to finish the current game week in my secondary game before going back to Day One of Dragon Valley and see how the Story Progression mod assigns the roles to everyone. Then just sit back and watch the hilarious scenarios play out.
Gosh I might want to make more of our Elder Scrolls characters and place them in the world. Let them completely take over New Ascadia.
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Date: 2024-01-05 07:40 pm (UTC)From:no subject
Date: 2024-01-05 08:21 pm (UTC)From: