crown_of_antlers: A deer from LOTRO (LOTRO Deer)
Another great mod has just just been uploaded at Mod the Sims: Expanded Active Households/Homes .

• This mod allows sims and pets in the active household to live in different homes and community lots around the world, without returning to the main house. The way it works is by default, sims will always live in the household's main house, but with the Sim Home Marker you can place it down on either owned private lots, unowned houses or community lots and assign any sim or pet within the active household to the marker, making the lot that the marker is on their home. If you want the sim to live back in the main house or to another, simply delete the marker or remove the sim assigned to it.

• It's useful if you like to control multiple households at once, or have a specific sim you want to move out but not remove entirely from the household, or even having family members and friends babysit babies and toddlers!


I haven't tried this or even installed it yet, but this sounds perfect for storytellers who don't want inactives to completely wreck their lives while living separately from their main family (I'm looking at you, James).

Assuming there are no issues with this mod I can think of multiple ways I could use this in both of my games. After making backup copies of my saves, I might try combining the Aeronwen/Acacia/Sarasvati homes after all the children come along. The mod could make it easier to set up scenarios such as babysitting and play-dates. This would also make it easier for friends and relatives to go horseback riding together.

The same with my Wickery Glen game; the grandparents could be made a part of the main household but still live in their own houses. And of course when the child characters become teens and young adults the mod would make it easier to keep an eye on them and make sure they don't do anything stupid (Again, I'm looking at you, James).

I'll likely post another entry once I've had a chance to try this mod out.

Edited to add: According to the comments, this mod can make the game severely laggy but experiments are being done to fix the coding. I'll hold off installing this until lag isn't so much of a problem.

Still no sign of there being a fix for the No Stretch Child Riding Horses mod disabling the werewolf animations. :(

6-26-25 Edit: A new version has been uploaded and according to the comments, the lag issue has been fixed.
crown_of_antlers: (Palomino)
There have been some glitches found with the long awaited Child can ride horse (No Stretch) mod. None seem to be game breaking, but until/unless these bigs can be fixed, players will have to decide which they want more; children able to ride horses and be able to do so without being turned into a strange stretched out monster, or have things like the playing tag, skating and the werewolf animations working correctly.

The bugs that have been reported so far; Read more... )
crown_of_antlers: (Palomino)
Someone finally did it! Now those of us who know that in real life children can learn to ride a horse when they're very young can stop complaining. LOL

Child can ride horse (No Stretch).

I have not tried this mod yet but I'll likely do so later today. This mod came out just in time for me to start Gloria's reincarnated life. Now she along with the children in my Elder Scrolls themed save won't have to wait until then are teens before they can learn to ride.

Something new to look forward to; the characters' children learning to ride while they are still children.
crown_of_antlers: (Palomino)
So far this remake of Moonlight Falls is running just about as smooth as silk. The routing issues are fixed and there does not seem to be the insane amount of collectable spawn points in Wickery Glen. Since it was working well I decided to push the envelope a little more (because really, one single household in the world isn't much of a test).

Read more... )
crown_of_antlers: (Crown of Antlers)
Another (sort of) custom world I've been testing is Wickery Glen which is labeled as a "Moonlight Falls" makeover. Although the mod creator didn't have many screenshots I decided to take a look to see if it works better than the original Moonlight Falls.

After installing it I placed Gloria's home and household in her usual lot and entered the world. Visually I see very little difference other than the lighthouse that was added near one of the beaches. I suppose it has the modern day looking streets, but since I'm using the cobblestone road replacement I see the world with the Dragon Valley style road.

The town and houses are still there, but everything is empty, and so far the game has not tried to bring any of the vanilla sims back into the world the way the original MF did when I attempted to empty it out for my Elder Scrolls crew.

Incidentally, the author made some new Wickery Glen Lots to give the town more of Victorian look. I particularly like the library lot.

So far the test save loads and saves quickly and there has been no lag, but at the same time there is only ONE household in there, so it's not a true test. From time to time I'll go in there and slowly add in some other households just to see how things go.

This doesn't mean I'll stop the game I just started with the Winchester Farming Community, for that is a charming little world and it works well, but IF Wickery Glen shows itself to be a more stable version of Moonlight Falls, perhaps Gloria will move there after she grows up. I can easily imagine her deciding that the island is too crowded for her taste.

I'll guess we'll see as I continue to hope into WG now and then and see if the flaws in Moonlight Falls have indeed been fixed.
crown_of_antlers: (Sim Aeronwen)
His sim-self is so true to his character.

crown_of_antlers: (Crown of Antlers)
Sarasvati and Aeronwen are not the only ones receiving unwanted attention.

I laughed all through this: Read more... )
crown_of_antlers: (Palomino)
Due to how long it's been taking for my Moonlight Falls save to load (it's up to a little over twenty minutes), I have decided to shelve that game for now. I want to grab the households and put them in the library so I can move them to a fresh new world, but I'll likely do that tomorrow. Monday is when I do the vacuuming and dusting. Before getting started, I'll go into Sims 3, tell it to load the Moonlight Falls save, then get to work. The save should be loaded by the time I finish my household chores.

Meanwhile life continues for Arthur and Gwen in the Winchester Farming Community. Unable to keep from writing about their progress, I dusted off and cleaned out my [personal profile] glorawen account. This journal was originally used to store my many ESO screenshots, but since I no longer play that game I decided to recycle the account. At first I was wishing there was an easy way to change the account name, but since Gloria is a human version of Aeronwen the name "Glorawen" sort of works.

The story in the [personal profile] glorawen blog is not as structured as the one in [personal profile] aeronwen and is not told in first person. Speaking of [personal profile] aeronwen, I plan to resume that game some time this week now that I've settled back in after my trip to Yellowstone and have gotten caught up with the laundry and other chores. That game always takes a bit more time due to the structured fanfic and the posed screenshots that are involved. It's fun, but does involve more work along with the play.

So, there we are. In [personal profile] glorawen Gloria will be born and live her life over, but in a smaller and less buggy world.
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